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The Source engine should've died a decade ago, but Valve kept finding ways to keep it alive

Adam Conway· ·18 min read · 0 reactions · 0 comments · 13 views
#gaming#technology#modding#Valve#Counter-Strike#Half-Life 2#Garry Newman#Davey Wreden#Adam Foster
The Source engine should've died a decade ago, but Valve kept finding ways to keep it alive
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The Source engine, launched in 2004, has had an unusually long lifecycle, spanning nearly two decades. Initially developed for games like Counter-Strike and Half-Life 2, it became a foundation for many modders and game developers. Its legacy lies not just in its technical achievements, but in how it shaped the gaming industry and community.

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XDA · Adam Conway
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