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'When you look at horror franchises or movies or games, the sci-fi space is huge' — Directive 8020 executive producer says the simple reason for the game's space setting was because it's 'just fun'

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 'When you look at horror franchises or movies or games, the sci-fi space is huge' — Directive 8020 executive producer says the simple reason for the game's space setting was because it's 'just fun'

According to Directive 8020 executive producer, Dan McDonald, Supermassive always knew that it would make a Dark Pictures game set in space.

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Gaming 'When you look at horror franchises or movies or games, the sci-fi space is huge' — Directive 8020 executive producer says the simple reason for the game's space setting was because it's 'just fun' News By Demi Williams Contributions from Lucy Buglass published 28 April 2026 "We always knew we were going to go there" When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Supermassive Games) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Directive 8020 executive producer Dan McDonald says Supermassive Games also knew its next game would be set in spaceMcDonald says the reason for the game's setting is because it's "fun"He adds that the anthology series allows the team to "do something different from the other big franchises"According to Directive 8020 executive producer, Dan McDonald, Supermassive always knew that it would make a Dark Pictures game set in space.In an interview with TechRadar Gaming ahead of the game's launch on May 12, McDonald revealed that the "quick, easy answer" for Directive 8020's space setting was simply because it's "fun", and that the team always knew what the fifth game in the Dark Pictures anthology would be."From the moment we started the series, we knew we were going to space, and we initially started off with eight ideas, which turned into the first five games, and, you know, we've got more in progress," McDonald said. "Game five was always going to go into space. We always knew we were going to go there."Article continues below You may like Why space was the perfect setting for the long-awaited new horror game, Directive 8020 I played an hour of Supermassive Games' highly anticipated Directive 8020 — and fans of Alien: Isolation are going to adore this Directive 8020 executive producer says the Turning Points system was added for players who 'want to keep everyone alive' but also for 'a big percentage of our hardcore fans' that will replay the game to get all endings Every Dark Pictures title is different, and as McDonald goes on to explain, this allows Supermassive to explore other horror concepts, whether it be the witch trials, a ghost ship, a group of friends stranded on a mountain with cannibalistic monsters, or, in Directive 8020's case, a sci-fi story featuring a terrifying creature that can mimic anyone."We do something different from the other big franchises. You know, we love Silent Hill, we love Resident Evil and that kind of thing. And their games are different every time, but they sit on Earth, it's similar locations and stuff. We get to change it up every time," McDonald said."When you look at horror franchises or movies or games, the sci-fi space is huge. Obviously, there are games like Alien Isolation and Dead Space. And we've all been talking about the Alien: Earth TV series, and there's just so many different places we can go. And that's why I say it's fun. It's really fun and also challenging for the team."With that being said, the developer explained that Directive 8020's new direction, this meant the developers couldn't reuse assets from previous games, and they had to redesign most things. window.sliceComponents = window.sliceComponents || {}; externalsScriptLoaded.then(() => { window.reliablePageLoad.then(() => { var componentContainer =…

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