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Xbox Ally X gets its own DLSS-rivaling frame upscaling tech, among other updates

Shikhar Mehrotra· ·2 min read · 0 reactions · 0 comments · 3 views
#xbox ally x#auto sr#ai upscaling#frame rate improvement#npu technology
Xbox Ally X gets its own DLSS-rivaling frame upscaling tech, among other updates
⚡ TL;DR · AI summary

Microsoft has released a significant update for the ROG Xbox Ally and Ally X, introducing Auto SR—a Windows-level AI-powered upscaling technology—to Xbox Insiders. Auto SR leverages the Ally X's dedicated NPU to enhance game visuals to near-1440p quality while maintaining performance through lower native resolution rendering. The feature works with any DirectX 11 or 12 game without requiring developer patches and may improve frame rates by up to 30%, albeit with some added latency.

Original article
Digital Trends · Shikhar Mehrotra
Read full at Digital Trends →
Opening excerpt (first ~120 words) tap to expand

Microsoft just dropped one of the most meaningful updates for the ROG Xbox Ally and Ally X. The latter is also getting Auto SR, Xbox’s AI-powered upscaling technology, as a preview for Xbox Insiders, starting today. For those catching up, Auto SR, short for Automatic Super Resolution, operates at the Windows OS level rather than requiring developers to add it to individual games. This means that any DirectX 11 or DirectX 12 title can potentially benefit from the technology, without an additional patch. Xbox What is Auto SR, and why does it matter? When docked, Auto SR uses the Ally X’s dedicated NPU, found only in its Ryzen AI Z2 Extreme chip, not the base Ally, to upscale games to 1440p-like detail while running at a lower native resolution.

Excerpt limited to ~120 words for fair-use compliance. The full article is at Digital Trends.

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