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The Writers of ‘Saros’ Talk Building a Stronger Roguelike Story

Justin Carter· ·3 min read · 0 reactions · 0 comments · 3 views
#gaming#roguelike#narrative design#cosmic horror#playstation
The Writers of ‘Saros’ Talk Building a Stronger Roguelike Story
⚡ TL;DR · AI summary

Saros, Housemarque's latest PS5 roguelike, expands on the narrative depth of Returnal by introducing a cast of characters and layered storytelling through logs and perspectives. Set on the alien planet Carcosa, players follow Arjun Devraj as he uncovers the fates of past crews and his own transformation through fragmented, player-driven narrative discovery. Inspired by cosmic horror and Robert Chambers’ The King in Yellow, the game uses repetition and environmental storytelling to deepen its mysterious, evolving plot.

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Gizmodo · Justin Carter
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The PlayStation 5 adds another game to its first-party stable this week with Housemarque’s Saros. Like the studio’s previous effort Returnal, this new title is a third-person roguelike set on an alien world where nearly everything is hostile in some way and death is a sure thing.cnx.cmd.push(function(){cnx({"playerId":"92b7b46b-43ed-4e0e-b21b-2c999302d9d7","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.gizmodo.com/article","CHILD_UNIT":"article","POST_ID":"2000752131","POST_TYPE":"post","CHANNEL":"io9","SECTION":"games","SUBSECTION":"","CATEGORIES":"games","TAGS":"housemarque,playstation,saros","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); However, Saros sports many key differences from its predecessor, particularly on a narrative level.

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